Monday 16 May 2016

Journey of the Sorcerer


Great track by the eagles and also was used in Hitch Hikers Guide to the Galaxy. And very appropriate for Grousemerlin my 13th life Sorcerer who has been put away for a while. I was so busy with Ziggy and moving his Iconic lives forward so I left Merlin alone. I know some people plan who they will play and when so they make time for them all but mine is all down to moods and what I want to be doing, I was quite happy cleaving but last night after taking Ziggy into Devil's Assault I still wanted to play but I had out cleaved myself. So I flicked through a couple of characters, was very tempted to take my bard out for a change but wanted full blown magic and not a melee with a touch of magic. So Merlin came out and after all the effort to get the 12 past lives I am seeing spells work more effectively at least the 2 I am focusing on.
May be a bit early in this life to play with dragons
As a level 4 Sorcerer you don't really have much in the way of offensive firepower but I am finding Electric Loop with all the past life bonus's stacking very, very effective for this lowbie. Running round Tangleroot with a cleric and a summoned dog is so easy, I am one shotting small groups or on the odd occasion using Sonic Blast as a back up. The stun effect is great as it  leaves monsters open to nips from the Celestial Dog or a whack from my hireling. I know at level 4 it is all very easy when you are trawling over old ground and we could really do with so more low quests to increase favour farming and make it a little easier to level but more importantly to avoid or minimise staleness for those of us who are reincarnating for the Nth time.  But having the ability to clear a room at level with one shot is awfully nice no matter what room you are in.
All finished now,  amazing what a little shocker can do
Because of the fact it is a 36 point build does mean I am running quests again and again. But this is Merlin's last life so I can take my time and smell the roses with him rather than just run the best experience per minute quests and it does add to the enjoyment of running quests I have run in the hundreds of times, if you look at the depths quests in house D I would not be surprised if those ones were in the thousand plus times completed. I have a liking for the structure of 4 short quests piggy backed if you want to have choices and I am comfortable blasting them out in 12 minutes, I don't run every optional but I do have a lot of fun and it has been my go to set of quests when I have been testing builds. So sort of a good feeling being back in there even though I have run it enough times to know exactly what is where and what is a possibility.
Not even holding a beer? Well that sucks!
Remembering that I do not raid so equipment wise I am just going on what I can get out of the auction house or stuff I have put by in previous lives. In 12 lives you do pick up some interesting stuff but with the new loot tables it seems I may want to rethink my strategies on what I have been holding onto. I need more and more magnetism and as I will be taking water as my second choice some frosty enhancements are on the agenda just a case of stocking up on wands to cover things I haven't put in my spells list/
I have a little history 3 times over

Have a Great Journey

GrouseMerlin.

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